Are there other ways I could really bring this character idea to life? I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! Can you please clarify? I am thinking pally for smites or rogue for sneak attack. Shadow Whip. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. How do Contests and Saving Throws interact? Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds It made me think of important details. Flail Master: I like the disregard shield bonus once per round mechanic. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. It feels more fun. Disarm / Push / Pull / Bind / Damage must be stated. Use the statistics for a mace. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. The best answers are voted up and rise to the top, Not the answer you're looking for? So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. Components: V, S, M (area of dim light or darkness). How would you do it? The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. Dungeon Solvers . Fencing Master: Is it too much like the Duelist subclass? Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. I will be looking for some more articles on your site thanks for this lovely post. When using a whip you can make it crack at will. A Gladiator feat that combines trident and net would be really cool! If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. First of all, it requires you to not be using your whip to restrain a creature. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . Thanks for the comment. It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. I was just suggesting other options to work with it. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. One of the finest adventures on the Guild!. Of course if you play max. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. I think it's a big improvemnt. Hey I mean, any excuse I can have to play a battle master is worth it! Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. Today. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. by Paizo. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. After that I am not sure. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Something must be done to right this wrong, and Im just the person to do it. Hexadin should be fun, but a straight rogue would also be fun. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Anyway, thanks for the opinion. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Search by name on the left, click feat name to display on the right. You gain the following benefits: Does this seem balanced when compared to other feats? A bian, or hard whip, is a ribbed metal rod often used as a training sword. The books magic weapon generator makes it easy to roll up 10,000s more buy for just $7.95 on the DMs Guild. the third bullet kinda stacks with the second which is not common in other feats like GWM. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. ), @NautArch That's correct. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Hmm I think it is okay. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. I would have thought the Swashbuckler pretty much covers duelling! If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). @jgn A campaign where one of my players wants to use a whip all the time. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You regain your expended superiority dice when you finish a short or long rest. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? What check would my PC roll to escape if he were grappled by a mimic? When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. Which should be the dominant model here. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. Press J to jump to the feed. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. Feats. In fact, its probably one of the cooler uses of a whip. One D&D Exhaustion Rules: Pros & Cons vs. 5e, How To Run (Murder) Mystery Adventures in D&D. Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. Prerequisite: Weapon Focus (whip), base attack bonus +2.. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. by Wizards of the Coast. Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. You are at your best keeping your opponents at bay. Those are strength based maneuvers. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. The first benefits are straightforward. Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. The whip wouldnt replace a dagger for rogues either. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! I havent yet, but its still on the to-do list! You cant quite beat the sentinel and polearm build with this, but its fun, powerful, and adds more control and finally makes whips a worth while consideration. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). There are plenty of feats which support different weapon classes based on their properties. Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. -Disarm: Succeeds, item equal distant between player and target This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). I couldnt recommend this guide enough.. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . Please enable JavaScript to get the best experience from this site. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). You gain one superiority dice to fuel your known maneuvers, which is a d6. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. Thanks. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. Snap up this epic adventure on the DMs Guild for just $10. Trip Attack 3. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. 2023 Wizards. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. Because specific races and feats grant you proficiency with martial weapons, . I wish it worked well with Booming Blade, but natively that only has a reach of 5'. The problem is that its a niche weaponwithout a niche. Welcome to my blog and do subscribe to stay in touch! Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. It holds a maximum of 3 charges of the paladinsDivine Sense ability. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Illusion cantrip. Just making one attack with the weapon seems enough. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? Im curious if you have had a chance to play this? Does he make a contested check against mine? My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. It lasts until you're incapacitated or you dismiss it as a bonus action. Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: Welcome to this Dungeons & Dragons 5th Edition wiki. If theres no benefit from combining them players will be resentful. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. I LOVE THIS ADVENTURE!. This site works best with JavaScript enabled. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. It's completely fine and opens up a nich. A die is expended when you use it. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. Can you maintain a grapple you are no longer capable of initiating? Each foot you swing costs one foot of movement. I think this is balanced enough to at least give some playtesting to. Sentinel feat can stop someone 10 feet away. Maybe I will go and amend that, after a little more thought. Journeys Through the Radiant Citadel: Review & Ratings! I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. I feel like this had to have been an oversight or something. Skill Expert 6. No need to talk about "shoving" a creature here. Great Weapon Master / Sharpshooter 1. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. The result was 19 new weapon qualities that meant no single weapon was exactly the same. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Report a bug How do I convince them to let . Reset [+] Name Ability Prerequisite Source. Using indicator constraint with two variables. We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. Maybe I'm missing something, but it felt redundant. Thanks for the feedback! The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. You gain proficiency in the whip. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. How would it combine with that subclass and the Defensive Duelist feat? Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". Heres what my Anti-Tank Eldritch Knight uses the Whip for. I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. -Trip: Succeeds, target must Dex Save or be Prone On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . Another option might be plus 1 to Dex or Str and the superiority die? Every class has access to a Feat called Magic Initiate. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. Those medieval headsmen chose axes for a reason, right? Top 10 Fighter Feats for 5E 10. They can still be good for DEX Fighters, though, and you can use them with the Defensive Duelist feat, as well as Elven Accuracy. I should probably include that. Ghost Rider can even magically extend the length of the chain. (Check out Esquiels Guide to Magic Weapons if you need some!). Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. I'm not quite sure I'm answering your question though. I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. "- PHB Page 175, Top Left of the Page. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties B . By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. -Disarm: Succeeds, item drops at Targets feet Mending PHB: Too situational. A die is expended when you use it. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Thanks for taking the time to feedback on these! - ranged "grapple" and then attack? So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible.